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       ENTERTAINMENT LAW:  LEGAL CONCEPTS AND BUSINESS PRACTICES  (3d ed)

                                                           TABLE OF CONTENTS

  1           Industry Structure

 

1.1        Nature of Entertainment Law

1.2        Introduction to Branches of the Entertainment Industry

1.3        Introduction to Functional Sectors of the Entertainment Industry

1.4        Structure of the Branches of the Entertainment Industry

1.4.1     Motion Pictures

1.4.1.1 Major Studios

1.4.1.1.1           Art House Divisions

1.4.1.2 Independent Films

1.4.1.3 Production

1.4.1.4 Exhibitors

1.4.1.5 Syndication

1.4.1.6 Home Video

1.4.1.7 Adult Films

1.4.2     Television

1.4.2.1 Broadcast

1.4.2.2 Cable

1.4.2.3 Satellite

1.4.3     Music

1.4.3.1 Recording

1.4.3.2 Music Publishing

1.4.3.3 Live Performance

1.4.3.3.1           Touring

1.4.3.3.2           Clubs and Bars

1.4.3.3.3           Scalping Tickets

1.4.3.3.4           Lip-Synching

1.4.3.3.5           Safety Issues

1.4.4     Radio

1.4.4.1 Terrestrial Radio

1.4.4.2 Internet Radio

1.4.4.3 Satellite Radio

1.4.4.4 Content

1.4.4.4.1           Music

1.4.4.4.2           Talk Radio

1.4.4.4.3           Variety Shows

1.4.4.4.4           News/Traffic/Sports

1.4.5     Live Theater

1.4.6  

1.4.6.1 First Class/Broadway

1.4.6.2 Off Broadway

1.4.6.3 Tours

1.4.6.4 Regional Theater

1.4.6.5 Dinner Theater

1.4.6.6 Educational Theater

1.4.6.7 Alternative Revenue Streams

1.4.6.7.1           Television

1.4.6.7.2           Cable

1.4.6.7.3           Home Video

1.4.6.7.1           Merchandise

1.4.7     Print Publishing

1.4.7.1 Books

1.4.7.2 Magazines

1.4.7.3 Newspapers

1.4.8     Interactive Digital Media

1.4.8.1 Video Games

1.4.8.1.1           Developers

1.4.8.1.2           Producers

1.4.8.1.3           Publishers

1.4.8.2 On-Line Video Games

1.4.8.2.1           Regular

1.4.8.2.2           Massive

1.5        Dominant Figures in the Entertainment Industry

1.6        Media Conglomerates

1.7        Major Unions and Trade Associations  

1.7.1     Motion Pictures and Television             

1.7.1.1 Alliance of Motion Picture and Television Producers

1.7.1.2 American Federation of Television & Radio Artist

1.7.1.3 Association of Independent Video & Filmmakers, Inc.

1.7.1.4 Directors Guild of America

1.7.1.5 Independent Film & Television Alliance

1.7.1.6 Motion Picture Association of America

1.7.1.7 National Association of Broadcasters

1.7.1.8 Producers Guild of America

1.7.1.9 Screen Actors’ Guild

1.7.1.10            Writers’ Guild of America

1.7.2     Music Publishing

1.7.2.1 American Society of Composers, Authors and Publishers

1.7.2.2 Association of Independent Music Publishers

1.7.2.3 Broadcast Music, Incorporated

1.7.2.4 National Association of Independent Music Publishers

1.7.2.5 National Music Publishers Association

1.7.2.6 Society of Composers & Lyricists

1.7.3     Sound Recordings

1.7.3.1 American Federation of Musicians

1.7.3.2 American Guild of Musical Artists

1.7.3.3 Recording Industry Association of America

1.7.4     Live Performances

1.7.4.1 American Guild of Variety Artists

1.7.5     Radio

1.7.6     Live Theater

1.7.6.1 Actors’ Equity Association

1.7.6.2 Dramatist Guild

1.7.6.3 International Alliance of Theatrical Stage Employees

1.7.6.4 League of American Theatres & Producers

1.7.6.5 Society of Stage Directors and Choreographers

1.7.6.6 Writers’ Guild of America

1.7.7     Print Publishing

1.7.7.1 Publicists Guild

1.7.7.2 Writers’ Guild of America

1.7.8     Interactive Digital Media

1.7.8.1 Digital Media Association (“DiMA”).

1.7.8.2 Interactive Digital Software Association

1.7.9     Collective Bargaining

2           Investment in Entertainment Projects

2.1        Risk of Investment

2.2        Production Investments

2.2.1     Motion Pictures

2.2.2     Television

2.2.3     Music

2.2.3.1 Recording

2.2.3.2 Publishing

2.2.3.3 Live Performance

2.2.4     Radio

2.2.5     Live Theater

2.2.6     Print Publishing

2.2.7     Interactive Digital Media

2.3        Distribution Investments

2.3.1     Motion Pictures

2.3.1.1 Domestic/International Markets

2.3.1.2 Cinematic

2.3.1.3 Home Video

2.3.1.4 Pay-Per-View/Video-On-Demand

2.3.1.5 Pay TV

2.3.1.6 Free TV

2.3.1.7 Ancillary

2.3.2     Television

2.3.2.1 Broadcast

2.3.2.2 Cable

2.3.2.3 Satellite

2.3.2.4 International Markets

2.3.3     Music

2.3.3.1 Recording

2.3.3.2 Publishing

2.3.4     Live Theater

2.3.5     Print Publishing

2.3.5.1 Hardcover/Trade Book

2.3.5.2 Paperback Licensing

2.3.5.3 Foreign Licensing

2.3.5.4 Motion Picture/Television Licensing

2.3.5.5 eBooks

2.3.5.6 Other Media Licensing

2.3.6     Interactive Digital Media

2.3.6.1 Digital Works Original to this Media

2.3.6.2 Videogaming

2.3.6.3 Internet Content

2.3.6.4 Celebrities and New Technology Opportunities

3           Financing

3.1        Need for Access to Money

3.2        Motion Pictures

3.2.1     Studio

3.2.2     Independent

3.3        Television

3.3.1     Advertising.

3.3.1.1 Upfront ad sales.

3.3.1.2 Ratings.

3.4        Music

3.4.1     Sources of Revenue

3.5        Radio

3.6        Live Theater

3.6.1     Producers

3.6.2     Investors

3.6.3     Theater Owners

3.7        Print Publishing

3.8        Interactive Digital Media

4           Ramifications of Investment/Risk Atmosphere

4.1        Business Concerns of the Entertainment Industry

4.2        Lack of Work Opportunities and Job Security

4.3        Need for Multiple Product

4.4        Need for Mass Appeal Projects

4.5        Need for Steady Product Flow

4.6        Need to Control Rights in Multiple Territories

4.7        Need to Control Rights in Multiple Media

5           Efforts to Lower or Shift Risk

5.1        Business Practices Used to Lower Risk

5.1.1     Scientific Research

5.1.2     Expansion of Technological Markets

5.1.3     Trading on Established Goodwill

5.1.3.1 Remakes and Sequels

5.1.3.2 Transfer Goodwill From One Medium to Another

5.1.4     Imitations

5.1.5     Merchandising

5.1.5.1 Introduction

5.1.5.2 Motion Pictures

5.1.5.3 Television

5.1.5.4 Music

5.1.5.5 Radio

5.1.5.6 Live Theater

5.1.5.7 Interactive Digital Media

5.1.6     Product Placement

5.1.7     Efforts of Producer/Publisher to Ensure Project’s Success

5.2        Business Practices Used to Shift Risk

5.2.1     Advances

5.2.2     Guarantees

5.2.3     Reducing Cash Outlay

5.2.4     Delaying Investment Until Product Seen

5.2.5     Tighter Credit Terms

5.2.6     Joint Productions

5.2.7     Public Funding

6           Bankruptcy

6.1        Motion Pictures

6.2        Television

6.3        Music

6.4        Theatre

6.5        Print Publishing

7           Power of Distribution Sector

7.1        Relationship between Distributors’ Power and Investment/Risk Atmosphere

7.2        Control of Product Flow by Major Distributors

7.3        Importance to Distributors’ Access to Money

7.4        Self-Perpetuating Power

8           Practical Limits on Power of Distributors

8.1        Practical Considerations Balance Distributors’ Power

8.2        Industry Based on Creative Product

8.2.1     “Star” Power

8.2.2     Lack of Predictability

8.2.3     Need for Gestation Period

8.3        Importance of Ongoing Relationships

8.4        Importance of Countervailing Size

8.5        Impact of Technological Innovation

8.6        Obligations of Distributors and Publishers

9           Anticompetitive Practices

9.1        Legal Problems with Risk-Reducing Business Practices

9.2        Anittrust Issues

9.2.1     Introduction

9.2.2     Agreement or Behavior Eliminating Price Competition

9.2.3     Agreement or Behavior Limiting Product

9.2.4     Motion Pictures

9.2.4.1 Block Booking

9.2.4.2 Other Seller-Power Tie-Ins

9.2.4.3 Shotgun Sales

9.2.4.4 Blind Bidding

9.2.5     Television

9.2.6     Music

9.2.6.1 Monopolization of the concert industry.

9.2.7     Radio

9.2.7.1 Payola.

9.2.8     Live Theater

9.2.9     Print Publishing

9.2.10   Interactive Digital Media

10         Representing Talent

10.1      Agents

10.2      Managers

10.3      Attorneys

10.4      Labor/Management Organizations

10.4.1   Motion Pictures and Television

10.4.2   Music

10.4.3   Radio

10.4.4   Live Theater

10.4.5   Print Publishing

10.4.6   Interactive Digital Media

10.5      General Labor Law Issues

10.5.1   Discrimination

10.5.1.1            Discrimination Based on Race

10.5.1.2            Discrimination Based on Sex

10.5.1.3            Discrimination Based on Age

10.5.1.4            Discrimination Based on Physical or Mental Disabilities

10.5.2   Immigration.

11         Contract Law

11.1      Types of Contracts

11.1.1   Rights

11.1.2   Services

11.1.3   Financing

11.2      Contract Formation

11.2.1   Elements of the Contract

11.2.2   Oral Agreements

11.2.3   Contracts with Minors

11.3      Standard Contractual Provisions

11.3.1   Grant of Rights

11.3.1.1            Introduction

11.3.1.2            General Principles Governing Grant of Rights Contracts

11.3.1.3            Option Agreements

11.3.1.4            Type of Grant

11.3.1.4.1         Assignment

11.3.1.4.2         Exclusive License

11.3.1.4.3         Nonexclusive License

11.3.1.4.3.1      Implied Nonexclusive License

11.3.1.5            Territory

11.3.1.6            Media

11.3.1.6.1         New Technology Clause

11.3.1.7            Reversion of Rights

11.3.1.8            Waiver of Moral Rights

11.3.1.9            Modification Rights

11.3.2   Contract Duration

11.3.3   Delivery Requirements

11.3.4   Representations and Warranties

11.3.4.1            Introduction

11.3.4.2            Express Warranties

11.3.4.3            Implied Warranties

11.3.4.4            Statutory Warranties

11.3.5   Termination

11.3.6   Liquidated Damages

11.3.7   Indemnity

11.3.8   Accounting Clause

11.3.9   Audit Provisions

11.3.10             Force Majeure

11.3.11             Recoupment

11.3.12             Cross Collateralization

11.3.13             Credit Clause

11.3.14             Injunction Waiver

11.3.15             “Best Efforts” Clause

11.4      Contract Interpretation

11.4.1   Vagueness

11.4.2   Indefiniteness

11.4.3   Effect of Entertainment Industry Practices and Customs

11.5      Contract Performance and Breach

11.5.1   Introduction

11.5.2   Implied Covenant of Good Faith and Fair Dealing

11.5.3   Effect of Entertainment Industry Practices and Customs

11.6      Limitations on Enforcement

11.6.1   Contract Duration Limitations

11.6.1.1            Introduction

11.6.1.2            California 7 Year Rule

11.6.1.3            New York Approach

11.6.2   Bankruptcy

11.7      Remedies

11.7.1   Rescission

11.7.2   Injunctive Relief

11.7.2.1            California $9,000 Plus Rule

11.7.2.2            New York Rule

11.7.3   Damages

11.7.3.1            Prospective Damages for Breach of Entertainment Industry Agreements

11.7.3.1.1         Importance of Track Record in Proving Prospective Damages

12         First Amendment Issues

12.1      Entertainment Projects Protected Expression

12.2      Government Regulation

12.3      Prior Restraint

13         Defamation

13.1      Introduction

13.2      Defamatory Statement of Purported Fact

13.2.1   Defamation Defined

13.2.2   “Libel-Proof” Plaintiff

13.2.3   Purported Fact

13.2.3.1            Introduction

13.2.3.2            Opinion

13.2.3.3            Name-Calling, Epithets and Rhetorical Hyperbole

13.2.3.4            Humorous Statements

13.2.3.5            Fictional Works

13.2.3.6            Defamation by Implication

13.3      Falsity

13.4      Of and Concerning the Plaintiff

13.4.1   Introduction

13.4.2   No Post-Mortem Right

13.4.3   Identification of the Plaintiff

13.4.4   Identification in Works of Fiction

13.4.5   Group Libel

13.5      Published by the Defendant to a Third Party

13.6      Damage Requirements

13.6.1   Libel

13.6.2   Slander

13.7      State Law Affirmative Defenses

13.7.1   Introduction

13.7.2   SLAPP Motions

13.7.3   Statute of Limitations

13.7.3.1.1         Single Publication Rule

13.7.4   Absolute Privileges

13.7.5   Conditional Privileges

13.7.5.1            Fair Comment

13.7.5.2            Protection of Publisher’s Interest

13.7.5.3            Common Interest Privilege

13.7.5.4            Protection of the Interests of Another

13.7.6   Retraction

13.7.7   Limited Liability of Distributors

13.8      Federal Statutory Defense

13.8.1   Communications Decency Act of 1996

13.9      Constitutional Defenses

13.9.1   Introduction

13.9.2   Implication of the First Amendment

13.9.3   Fault Requirement

13.9.3.1            Introduction

13.9.3.2            Constitutional Malice

13.9.3.3            Plaintiff is Public Official

13.9.3.3.1         Definition of Public Figure

13.9.3.4            Plaintiff is a Public Figure

13.9.3.4.1         Introduction

13.9.3.4.2         All Purpose Public Figure

13.9.3.4.3         Limited Purpose Public Figure

13.9.3.4.4         Involuntary Public Figure

13.9.3.5            Plaintiff is a Private Person

13.9.4   Falsity Requirement

13.9.5   Damage Requirements

13.9.6   Enhanced Appellate Review

13.9.7   Neutral Reportage

13.10    Remedies

13.10.1             Injunctive Relief

13.10.2             Compensatory Damages

13.10.2.1          General Damages

13.10.2.2          Special Damages

13.10.3             Punitive Damages

14         Invasion of Privacy

14.1      Intrusion

14.2      Disclosure of Private Facts

14.3      False Light

14.4      Appropriation

14.5      No Post-Mortem Right to Privacy

14.6      Federal Statutory Defense

14.6.1   Communications Decency Act of 1996

14.7      Constitutional Privacy

15         Right of Publicity

15.1      Introduction

15.2      Descendability

15.2.1   Duration

15.3      Applicability to Non-Celebrities

15.4      Elements

15.5      Defenses

15.5.1   Common Law Defenses

15.5.2   Statutory Defenses

15.5.3   First Amendment Defense

15.5.4   Applicability of the Communications Decency Act Immunity

15.6      Remedies

16         General Tort Issues

16.1      Introduction

16.2      Negligence

16.3      Intentional Infliction of Emotional Distress

16.4      Negligent Infliction of Emotional Distress

16.5      Products Liability

17         Protection of Ideas

17.1      Introduction

17.2      Property Theory

17.3      Express Contracts

17.4      Implied-in-Fact Contracts

17.5      Confidential Relationship

17.6      Quasi-Contract/Unjust Enrichment

17.7      Submission Agreements

17.8      Preemption of State Law Claims

18         Copyright Law

18.1      Bases for Protection of Works under United States Copyright Law

18.2      Prerequisites for Federal Statutory Copyright Protection

18.2.1   Fixation

18.2.2   Originality

18.2.3   Expression

18.3      Copyrightable Subject Matter

18.3.1   Literary Works

18.3.2   Musical Works

18.3.3   Dramatic Works